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Naomi Clark
Game Writer
Naomi Naomi has been designing, managing and playing in virtual worlds and online communities since the early 1990s, in a variety of formats from BBSs and MUDs to message boards and web games. During her stint as an editor of the online magazine Word, she was the producer and community designer of the hit multiplayer game Sissyfight 2000. More recently, she produced and architected websites, online marketing campaigns, software toys, and web games for LEGO. She was the producer for LEGO on Gamelab games including Junkbot, Junkbot Undercover, Spybotics: The Nightfall Incident, Inventor Saves The Day, and Motorbike Blast, and both produced and contributed code and architecture for the the Gamelab/LEGO multiplayer collaboration, Drome Racing Challenge. She's also taught at Parsons School of Design, about the history, culture, and sociology of online game worlds. In her spare time, she helps manage online message board communities, contributes to activist and feminist blogs, and works on websites and communications strategies for small non-profit organizations including the Sylvia Rivera Law Project.
Naomi's favorite games

Planetfall

A classic text adventure game that's one of my enduring favorites because it actually made me cry, and has a lot of funny and sweet moments as well... all on an abandoned space station with a little robot named Floyd.

Paranoia

Living in a dystopian drug-fed future beauraucracy has never been so fun! Paranoia is one of the best role-playing games ever, with a hilarious and surprisingly immersive concept that offers all sorts of excellent hooks for hijinx, betrayal, and tomfoolery.

Puerto Rico

Having fun while colonizing the New World and exploiting peasants on plantations? Not exactly a politically correct premise, but it's still one of the best strategy board games I've ever played.

World of Warcraft

Blizzard Entertainment sure knows how to polish a genre, and that's no small accomplishment with a game as complex as a massively multiplayer world. All I have to say is, "Horde 4 lyfe!" and "Rogues do it from behind, baby."

Okami

An incredibly beautiful game that manges to be very accessible and off the beaten path at the same time, Okami is best described as a Shinto calligraphy action flower animist explosion. Plus it includes many of my favorite Japanese folk tales!
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