Tim Conkling Game Programmer ![]() Tim began cultivating his gamer identity at a young age, despite growing up in a household where videogames were forbidden by health-conscious parents. During his early years, his thirst for electronic entertainment drove him to wake at 5 AM and muffle his modem's speaker as it dialed the local bulletin board systems that offered multi-user dungeons. Later, as a high schooler, Tim independently conceived and began development on the Gnomez Engine, a 2D game creation platform that continues to increase in scope and functionality and has had a release date of "soon" for the past several years. More recently, Tim graduated from Brown University with a B.S. in Computer Science, and came to Gamelab after working as a software developer at IBM, where he divided his time between creating bank software and daydreaming about creating computer games. On weekends, when the weather is nice, Tim enjoys jumping out of perfectly good airplanes.
Tim's favorite games I have very fond childhood memories of Alone in the Dark, a 3D adventure game that was created before 3D had really made its way into the videogame mainstream. People are often quick to point out that Alone in the Dark is the precursor to the survival horror genre popularized by the Resident Evil series, and that's true: Alone in the Dark was using dramatic camera angles and creepy creatures to scare gamers long before they visited Raccoon City. But while Resident Evil's story was informed by campy zombie movies, Alone in the Dark drew inspiration from the far more unsettling stories of H. P. Lovecraft. I played through the game with a friend -- we were in middle school at the time, and we'd have sleepovers where we'd stay up late, taking turns on the keyboard, playing until we were too scared to sleep anyway. Five-finger punch is a favorite non-digital game that can be played anywhere and requires no equipment aside from you and a friend (or sibling). The rules are simple: you alternate between punching your opponent in the arm, and getting punched by them, until one of you gives up. The catch is that the distance between your fist and their arm can be no more than the maximum distance between the pinky and thumb of your non-punching hand. Since you don't have a lot of space to build up power behind your punch, you have to be very precise with where you land your blows: repeated, solid hits on the shoulder muscle can help secure an early victory, and may also render your opponent incapable of hitting back with their full strength. I grew up with three brothers, and this game was a favorite pastime on long car rides. For some reason, parents seem to be less fond of this game than do their offspring. Angband is a no-frills adventure game whose devotees are often said to be masochistic. The game, which uses Tolkien's Middle Earth as the basis for its narrative content, requires that players dedicate weeks or even months leveling up their avatars in preparation for the end-game boss battle. Precision and conservative play is a must, as a single unlucky misstep will often cause death -- and in Angband, death is a permanent state. There are no savegames to fall back on, no "undo" command, no resurrection spell... losing your Angband hero is a non-negotiable event, and is comparable to losing your senior thesis to hard drive failure and realizing that you forgot to back up. It's inaccurate, then, to say that Angband players are masochistic, as no pleasure can be derived from watching hours and hours of work evaporate in the caustic breath of an ornery Elder Dragon. So what is it about the game that makes this agony worthwhile? It's certainly not the graphics (Angband is rendered entirely in ASCII), nor is it the sound (save for your computer's "alert" beep, the game has no audio to speak of). Angband is like a gamer' version of eXtreme sports: victories in the game are so satisfying precisely because of the danger involved in achieving them. Few other electronic games are capable of producing the tension, the incredible highs, and the brutal lows that Angband does. |






