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The Game

In Shopmania, the customers keep on coming! Welcome to your first day of work at the world's largest department megastore -- $pendmoore. You are Lewis, a retail clerk trying desperately to earn money to buy medicine for his sick hamster Gerry.

The $pendmoore motto is "WE do the thinking -- so YOU don't have to!" As every $pendmoore shopper comes into the store, it is your job to stuff their carts as full as possible before sending them out the door. Shopmania combines puzzle action with a heaping dose of frantic strategy. Manage the flow of customers as you fill up cart after cart, upgrading your department floor with retail goodies that make your job easier.

Can you keep up with the shoppers and make enough cash to finish the shift? Will your browbeating boss Mr. Willy give you a break? Will you ever save enough money to cure your sick hamster? Play Shopmania and find out!

The Design

Shopmania is a bald parody of consumer culture, in which visitors to the $pendmore mega-store are too clueless to know what they want to buy – which is why the player has to make their shopping decisions for them. The game was influenced by Jerry Lewis classics like The Bellhop, and the names of the two main characters (Lewis, and his pet hamster Gerry) reference our inspiration. The game itself, which lets players purchase power-ups on the fly during a level, allows for a range of different play styles, and marries fast action with visual problem-solving and resource strategy.

  • Two modes of play: Lewis' Story and Overtime
  • Play through 50 exciting levels in Lewis' Story
  • Manage and upgrade your own store in Overtime mode
  • Meet a wild cast of characters

System Requirements
Windows 98/ME/2000/XP
300MHz or faster processor
128MB RAM (256 MB recommended for 2000/XP)
16MB video card
DirectX 7 or higher
45MB hard drive space

Tim Conkling - code
Eric Zimmerman - lead game design
Greg Trefry - game design
Seok Min Oh - information architecture
Heath Goldman - Quality Assurance
Jacqueline Yue - art direction
Carolina Moya - visual art
Yunho Seo - visual art
Catherine Yoo - visual art
Stephanie Yue - visual art
Catherine Herdlick - producer
Michael Sweet - audio

"But be warned, when I say that the game is addictive, I mean it." - Netjak

"While having a message behind a game may be nothing new, it's not common to find gameplay this strong so well superimposed over said message. That makes this one of the best casual games ever." - Gamezebo


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